ZoneIQPlay

2,883 matches · Sep 15, 2026 to Sep 27, 2026

How far the final circle lands from Phase 2

In 2,883 real PUBG matches, 90% of final circles landed in the inner half of Phase 2, a median 305 m on Erangel and 307 m on Miramar from its centre. Only 1 of 2,883 landed in the outer quarter. That is not the game favouring the centre: placing every later zone at random gives almost the same result.

Final circle in the inner half of Phase 2
90%
±1.1 pts
In the inner quarter
39%
±1.8 pts
In the outer quarter
1 of 2,883
matches
Median distance from the P2 centre
29%
of its radius · Erangel

Why the final circle stays near the Phase 2 centre

Every zone must fit inside the one before it, and each is 60% to 65% of the previous radius. After six or seven shrinks, the small moves add up to far less than the Phase 2 radius, so the end game rarely reaches the edge of Phase 2. We checked this by replaying every match with each later zone placed at random wherever the game allows (keeping the real zone sizes): the inner-half share comes out at 88%, against 90% in real matches. If the final circle could land anywhere inside Phase 2 with equal chance, it would be only 25%.

Final circle in the inner half of Phase 2

  • Real matches90%
  • Random zones88%
  • Anywhere in P225%

In the inner quarter

  • Real matches39%
  • Random zones35%
  • Anywhere in P26%

By map

Where inside Phase 2 the final circle lands

On Erangel, half of all final circles landed within 29% of the Phase 2 radius (305 m) of its centre, and nine in ten within 50%. The bright core is the centre of Phase 2, not a place on the map.

Final-circle centres from 2,000 Erangel matches, placed relative to their own Phase 2 zone (the outer ring). White dot: the Phase 2 centre. Rings: 25%, 50% (dashed) and 75% of the Phase 2 radius. Brighter means more final circles.

Distance as a share of the Phase 2 radius

Gold: real Erangel matches. White: the same matches with every later zone placed at random where the game allows it. The two shapes nearly match: the pull toward the Phase 2 centre is geometry.

Share of final circles in each 5% band of the Phase 2 radius (2,000 matches).
Show the numbers
BandRealRandom zones
0-5%1.4%1.6%
5-10%5.3%4.6%
10-15%8.8%7.6%
15-20%10.3%10.2%
20-25%13.2%11.3%
25-30%13.6%12.1%
30-35%11.7%12.4%
35-40%10.7%11.4%
40-45%8.5%9.4%
45-50%6.7%7.7%
50-55%4.9%5.6%
55-60%2.9%3.5%
60-65%1.5%1.9%
65-70%0.4%0.6%
70-75%0.3%0.2%
75-80%0.1%0.1%
80-85%0.0%0.0%
85-90%0.0%0.0%
90-95%0.0%0.0%
95-100%0.0%0.0%

In metres

Phase 2 on Erangel has a radius of about 1,056 m and the final circle about 68 m. The final centre was a median 305 m from the Phase 2 centre; a quarter of finals were within 209 m, and one in ten more than 528 m away (furthest: 807 m).

Share of final circles by distance from the Phase 2 centre, in 50 m bands (2,000 matches).
Show the numbers
DistanceShare
0-50 m1.3%
50-100 m4.7%
100-150 m7.8%
150-200 m9.4%
200-250 m12.3%
250-300 m13.4%
300-350 m11.3%
350-400 m10.1%
400-450 m9.3%
450-500 m7.3%
500-550 m5.3%
550-600 m3.9%
600-650 m2.3%
650-700 m1.2%
700-750 m0.3%
750-800 m0.1%
800-850 m0.1%
850-900 m0.0%

Which way it pulls

Every direction gets between 5.1% and 6.9% of final circles, close to the even 6.25%. The final circle was on the map-centre side of Phase 2 in 53% of matches (±2.2 pts; a coin flip is 50%).

Direction from the Phase 2 centre to the final circle, in 16 compass sectors. Dashed ring: an even split (6.25% each).
Show the numbers
SectorShare
N5.1%
NNE6.8%
NE6.8%
ENE5.4%
E6.5%
ESE6.9%
SE6.6%
SSE6.0%
S5.5%
SSW6.9%
SW6.0%
WSW6.6%
W6.3%
WNW5.8%
NW6.4%
NNW6.5%

Six real Erangel endings

Real matches drawn to scale inside their own Phase 2 (outer ring), picked at fixed points of the distribution: from a close final (10th percentile) to one of the furthest (99th). Gold is the final circle; thin rings are the zones in between.

  • 12% of the radius (128 m), the 10th percentile

  • 21% of the radius (227 m), the 30th percentile

  • 29% of the radius (305 m), the 50th percentile

  • 38% of the radius (399 m), the 70th percentile

  • 50% of the radius (528 m), the 90th percentile

  • 64% of the radius (674 m), the 99th percentile

What this means when you play

  • Once Phase 2 shows, the inner half of it is where the end game was in 90% of these matches. Rotating early toward the middle of Phase 2 is rarely wasted.
  • Don't expect the dead centre either: only 7% of final circles landed within 10% of the Phase 2 radius of its centre.
  • There is no favourite direction. Terrain and the next zones decide it, not a rule of thumb.

How this was measured

Data. 2,000 Erangel matches (Sep 22, 2026 to Sep 27, 2026) and 883 Miramar matches (Sep 15, 2026 to Sep 27, 2026), all completed matches in standard modes from PUBG's public match samples, obtained through the official PUBG Developer API. A match is counted when its zones reached at least Phase 3. Map pages with fewer than 100 matches are not published.

Final circle. The last zone recorded for the match with a real size (the game's closing collapse to a point, at the same spot, is ignored). The distance is measured centre to centre, in metres, and as a share of the Phase 2 radius (0% = the Phase 2 centre, 100% = its edge).

Margins. ± figures are 95% margins of error for a share (normal approximation). Medians and percentiles are exact for this sample.

Random zones. Each match is replayed 20 times from its real Phase 2, keeping its real zone sizes, but putting each new centre at a uniformly random point where it still fits inside the previous zone. The generator uses a fixed seed, so the baseline is the same on every run. "Anywhere in P2" is the simpler comparison of a point placed uniformly inside the Phase 2 disc.

Limits. This is a recent sample, not every match ever played, and zone rules can change with game updates. The page is recalculated daily as new matches are added. Examples are real matches picked at fixed percentiles; no match or player IDs are published.

Reproduce it. Every number above is in the JSON download with the definitions above (free to reuse with a link, CC BY 4.0). The download and this page are produced by the same calculation.

Test your read

You have seen the averages. Now call it: see the first two zones of a real match and mark where the final circle closes.

Play today's Erangel 5

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