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2,000 matches · Sep 22, 2026 to Sep 27, 2026

Where the final circle lands on Erangel

What 2,000 real, completed PUBG matches on Erangel show about the last safe zone: where it ends up, how far it lands from the second zone, which way it pulls, and how hard each zone shifts.

Final circle within half of P2's radius
90%
Median distance from P2 centre
29% of P2 radius
Zones that hard-shift
17%
Map squares that held a final circle
47 of 64

Final-circle heatmap

Final circles are spread widely: 47 of the 64 map squares held at least one, and even the most common square (F3) held only 4.6% of them. There is no single "final circle spot"; the zone's behaviour (below) tells you far more than the map does.

Erangel map
Final-circle centres from 2,000 real Erangel matches. Brighter = more final circles. Each cell is about 340 m across.

Most common final-circle squares

SquareShare of final circles
F34.6%
C54.5%
D44.5%
F44.4%
E74.3%
D54.2%
E33.9%
E43.8%
C33.6%
C43.6%

How far the final circle lands from Phase 2

Measured as a share of the Phase 2 radius (0% is the dead centre of the second zone, 100% its edge). The final circle usually lands close to the Phase 2 centre but rarely on it: the median is 29%, half of all finals land between 20% and 40%, and 90% land within half the radius. The outer half of Phase 2 held the final circle in only about 10% of matches. Why, in metres, with real examples.

  • 0-10%7%
  • 10-20%19%
  • 20-30%27%
  • 30-40%22%
  • 40-50%15%
  • 50-60%8%
  • 60-70%2%
  • 70-80%0%
  • 80-90%0%
  • 90-100%0%

Which way the final circle pulls

Direction from the Phase 2 centre to the final centre. No direction is favoured: every compass point gets between 12% and 13% (an even split would be 12.5%). Reading the next pull from the terrain and the current zone beats guessing a "usual" direction.

  • E13%
  • NE13%
  • N12%
  • NW13%
  • W12%
  • SW13%
  • S12%
  • SE13%

How hard each zone shifts

Each new zone must fit inside the last, so it can move at most the difference between the two radii. The typical zone uses about 68% of that room, and 17% of zones use 90% or more (a "hard shift" to the edge of the previous zone). Values are medians per phase. Every phase in metres.

  • Phase 266%
  • Phase 368%
  • Phase 468%
  • Phase 568%
  • Phase 669%
  • Phase 768%
  • Phase 864%

What this means when you play

  • Once Phase 2 is up, expect the end game in the inner half of it: that is where 90% of final circles landed.
  • Don't bank on a direction: the pull is close to evenly spread across the compass.
  • Expect most zones to move a good share of their possible distance, and roughly one in 6 to shift hard to the edge.

About this data

2,000 completed Erangel matches in standard PUBG modes, taken from PUBG's public match samples between Sep 22, 2026 and Sep 27, 2026 (UTC). Matches were included when they ran long enough to show a real end game; the final circle is the last zone recorded for each match (on average phase 7.1). This is a recent sample, not every match ever played, and the zone rules can change with game updates; the page is recalculated as new matches are added. Match data is provided through the official PUBG Developer API. ZoneIQ is an independent fan project, not affiliated with KRAFTON or PUBG.

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